So, these are two level designs I made in the UDK, one an old Victorian study, and the other an industrial sewer system located in California.
City 16
I was making this for what was supposed to be a City RP server I was moderating, but it never came into actual like.. work and shit. I'm tired, look at it.
City was based really fucking close to City 17, and as such the city was meant to look a lot like City 17, with a lot of Bulgarian references in terms of it's level designs.
And mai tumbler for future shit
Victorian Study: This was really just a test, or challenge. I wanted to know if it was possible to export Source models (From games like HL2, CSS, so on) from their archives, import them into 3DSMax with textures and collision, and then import them into the UDK. This is the result... (Law and Order "Dun Dun")
Sewer System K907: Something I made for Fraktured games when I was still working for them. Most of the models and textures are made by me, though I used some of the defaults. Always watch your back in San Francisco’s Abandoned Sewer Systems. They’re always watching…
City 16
I was making this for what was supposed to be a City RP server I was moderating, but it never came into actual like.. work and shit. I'm tired, look at it.
City was based really fucking close to City 17, and as such the city was meant to look a lot like City 17, with a lot of Bulgarian references in terms of it's level designs.
And mai tumbler for future shit
Last edited by TooMuchStarbucks on Sun Jul 22, 2012 12:26 am; edited 4 times in total