estrik ripley

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no longer rp


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Sinic
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    Post by Lone Wed Mar 28, 2012 8:55 pm

    We don't really have much power behind our development on the server, and could do a lot better with some extra help.
    We're currently looking for people that are useful in the following categories:

    -Sounds
    -Mapping
    -Materials
    -Models
    -Artwork

    Good at any of the above? Cool beans, leave a reply.
    Got a talent not on the list that you feel is useful? Cool possible beans, leave a reply.
    You'll receive a few perks and such for being a developer, such as this /sexy/ forum title. (See image below)

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    awww yeah, look at that sexy forum rank
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    Post by TooMuchStarbucks Wed Mar 28, 2012 9:20 pm

    I'm a 3DSMax modeler, and can I guess somewhat help with getting textures since I have a random DSLR lying around. No way do I texture things though x3.
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    Post by Lone Wed Mar 28, 2012 9:23 pm

    Cool beans bro, show me an example of your work.
    Sinic
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    Post by Sinic Wed Mar 28, 2012 9:50 pm

    Can You Actually Do Stuff? If So, We Can Probably Use You! 1239788892_jizz-in-my-pants

    Get Interstate to texture for our server.
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    Post by TooMuchStarbucks Wed Mar 28, 2012 10:21 pm

    I'll surely ask him, but he isn't into Serious RP that much. He also isn't... the best. He likes to do shit on his own time (which is weeks after he's assigned something), and isn't that responsible as a team asset.
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    Post by H.Drescher Wed Mar 28, 2012 11:58 pm

    Well, I worked a decent two hours on this, and it turned out fairly well as I've been experimenting with outdoor environments in source. I am sorry for the inside of the house being bland but who gives two fucks as if you use it as an RP map people like to add their own props to them.



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    I could do better, but this is just an example of what I could make of a potential forest map out of for outlands or City roleplay. Although an urban environment would take me longer though.
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    Post by John Jordan Thu Mar 29, 2012 12:09 am

    Good... Good... It needs to be bigger, and beachier.
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    Post by H.Drescher Thu Mar 29, 2012 12:09 am

    Fuck your beaches.
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    Post by TooMuchStarbucks Thu Mar 29, 2012 6:45 am

    Liking it so far. Can you do something like a city as well? Or are you more environmental in your level design x3.
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    Post by H.Drescher Thu Mar 29, 2012 2:34 pm

    Hmm alright, I'll go for a city, although this will probably take me all day as I usually have far more experience in envirorments, but I think it will be fun making the roads and such.
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    Post by Misterjohn Thu Mar 29, 2012 4:55 pm

    I can do some map editing for city eleven. Me and drescher could work together, perhaps.
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    Post by H.Drescher Thu Mar 29, 2012 5:50 pm

    Yea, both of us have our strengths and weaknesses, and from what I've seen meesterjawn is good in urban envirorments, I'm making a little small street with some buildings and such in L4D. L4D has some really, really nice textures.
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    Post by TooMuchStarbucks Thu Mar 29, 2012 6:01 pm

    I could make up some new props if need be for you guyz to use.

    Edit: Fuck unless we have someone to texture this shit then modeling it useless x3.
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    Post by Sinic Thu Mar 29, 2012 7:36 pm

    Meanwhile me: I can only work on campaign-like maps. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
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    Post by TooMuchStarbucks Thu Mar 29, 2012 7:39 pm

    That would work fine really, since these are HL2 RP servers....
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    Post by H.Drescher Thu Mar 29, 2012 7:59 pm

    I'll make a video of the urban enviroment, I don't think it will be done today as it's rather large for an example.
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    Post by Mitch Thu Mar 29, 2012 8:10 pm

    Those models in 3ds max are default models and I'm pretty sure you didn't model the unreal development kit models.
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    Post by TooMuchStarbucks Thu Mar 29, 2012 8:16 pm

    Mitch wrote:Those models in 3ds max are default models and I'm pretty sure you didn't model the unreal development kit models.

    Of course the 3DSMax ones are default, there was intended sarcasm xP. As for the UDK ones, I did make them O_O.
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    Post by Sinic Thu Mar 29, 2012 9:54 pm

    Mitch likes to just find the flaws or lies in everything, I even saw that from Zombie's OTA app. :P

    And not sure why he is thinking those aren't yours, like, those look fairly legit, and at least you didn't post models that are extremely complicated and stated you made them.
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    Post by Misterjohn Thu Mar 29, 2012 10:58 pm

    Work in progress. :foreveralone:


    Overview of the street, custom texture of a russian cellphone ad. :megusta:

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    View of the alley, from the street.

    Can You Actually Do Stuff? If So, We Can Probably Use You! 33yp7rp

    Side view, the alley. Notice custom textures :fuckyeah:

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    Say what you want, I know this shit is bad, but as clearly stated, it's a work in progress, and I'm usng a laptop that crashes whenever I insert a model to hammer.
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    Post by John Jordan Thu Mar 29, 2012 11:04 pm

    Good... GOOD... FUCKING GOOD. GOD DAMMIT IT'S SO FUCKING GOOD.
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    Post by Misterjohn Thu Mar 29, 2012 11:06 pm

    John Jordan wrote:Good... GOOD... FUCKING GOOD. GOD DAMMIT IT'S SO FUCKING GOOD.

    How about uhh.. Pointing out what's good, and what needs improvement?
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    Post by Mitch Thu Mar 29, 2012 11:08 pm

    I like the custom decals I just recently learned how to add those into hammer. The fence in the last pic looks a little weird you should push it back to the end of the walls.
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    Post by Misterjohn Thu Mar 29, 2012 11:13 pm

    Mitch wrote:I like the custom decals I just recently learned how to add those into hammer. The fence in the last pic looks a little weird you should push it back to the end of the walls.

    I tried moving the fence back, but when I did that and for some reason it made the dome part of the second building became invisible, so I had to place the fence in two other brushes. I was like "Fuck this, I'm going to rush it."

    If you had the bsp, you'd shit yourself over how AWFULit is.
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    Post by Misterjohn Thu Mar 29, 2012 11:14 pm

    What's even more fucking hillarious, is this is my first actual map that I didn't scrap after getting bored of it. :fffuuuuu:

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